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Welcome to the Strangehaven blog. This site has been set up for the benefit of Strangehaven players to keep them up to date on all that is happening with and around the Strangehaven LARP events. The site will be regularly updated with information about background, story, rules, characters, news, reminders, answers to various questions and anything else we think might interest players. So if you decide to play please check back regularly, bookmark us and feel free to use the comment function on any post. Many thanks and we look forward to hearing from you.

Andy, Heather, Julie and Richard

Shards - Campaign Update (March 2007)

We'll be aiming to bring you regular updates on the main Shards campaign in this blog. Shardwide events may not always be relevant to the Strangehaven setting, but these updates comprise background knowledge for those at large within the Shards world. It is left to a player's discretion to decide if their character is privy to this knowledge or not, depending on your character's background or involvement in Shardswide events.

March Campaign Update in Brief...

Ten and a half years ago, the Shards were combined into a single world, the passageways to the Netherworld were sealed and the God’s vanished.

This new world was plunged into chaos and the general situation on each Shard (or continent) is now:-

Archipelago - Lord Gutter and the Guild of Ratters have joined with the Crimson Brotherhood, seizing control of the pirate port of Whitewater. Now only the brave sail the seas of Archipelago without their permission.

Court of Five Thunders - civil war has begun between three factions.

Dust - the temples of Arak and the shrines of Nia have been stripped of their wealth and now the Sable Veil rule Dust from the shadows.

Faerie - an arms race has begun between the Irondelve Dwarves and Fomori Steamgear Squadrons. War drums can now be heard on the boarders of the McUens lands, heightening fears that the Ogryn and Unicorn Bloodlines have allied.

Frontier - the Sauron’s have increased their effort to capture increasing numbers of tribes’ people in order to sacrifice them to the Draken.

Salem - the military arm of the Church now rules completely, martial law is in place. Rumours abound though, that the secretive Thule Brotherhood actually controls the military office.

Union - the town of Compton has flourished and is now officially the number one holiday hot spot of the New World.

Taken from the Campaign Update released for the Shards core event: Hair of the Dog (6th - 9th April 2007).

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